Below is a list of functions exposed through the RageGL.dll for controling and loading static objects into a rage engine scene.
Click on one of the links to see more info.
rglAddStaticFace rglAddStaticFaceMaterialIndex rglAddStaticFaceNormalIndex rglAddStaticFaceTexCoordIndex rglAddStaticFaceVectorIndex rglAddStaticMeshNormal rglAddStaticMeshTexCoord rglAddStaticMeshVector rglAddStaticObject rglAddStaticUniqueMeshNormal rglAddStaticUniqueMeshTexCoord rglAddStaticUniqueMeshVector rglGetStaticDrawNormalsFlag rglGetStaticFaces rglGetStaticShowOcclusionNodesFlag rglGetStaticVisibleFlag rglGetStaticWireframeFlag rglImportStatic3DS rglSetStaticDrawNormalsFlag rglSetStaticShowOcclusionNodesFlag rglSetStaticVisibleFlag rglSetStaticWireframeFlag
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