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Material Functions

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Material Functions

Below is a list of functions exposed through the RageGL.dll for controling and loading materials.

Click on one of the links to see more info.

rglAddMaterial
rglAddMaterialAnimTexShader
rglAddMaterialCubeShader
rglAddMaterialSphereShader
rglAddMaterialTexShader
rglDeleteMaterialShader
rglGetMaterialAmbient
rglGetMaterialBlendDest
rglGetMaterialBlendFlag
rglGetMaterialBlendSource
rglGetMaterialDiffuse
rglGetMaterialEmmisive
rglGetMaterialGloss
rglGetMaterialLightFlag
rglGetMaterialShaderCount
rglGetMaterialSpecular
rglSetMaterialAmbient
rglSetMaterialBlendData
rglSetMaterialBlendDest
rglSetMaterialBlendFlag
rglSetMaterialBlendSource
rglSetMaterialDiffuse
rglSetMaterialEmmisive
rglSetMaterialGloss
rglSetMaterialLightFlag
rglSetMaterialSpecular



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