Below is a list of functions exposed through the RageGL.dll for controling and loading materials.
Click on one of the links to see more info.
rglAddMaterial rglAddMaterialAnimTexShader rglAddMaterialCubeShader rglAddMaterialSphereShader rglAddMaterialTexShader rglDeleteMaterialShader rglGetMaterialAmbient rglGetMaterialBlendDest rglGetMaterialBlendFlag rglGetMaterialBlendSource rglGetMaterialDiffuse rglGetMaterialEmmisive rglGetMaterialGloss rglGetMaterialLightFlag rglGetMaterialShaderCount rglGetMaterialSpecular rglSetMaterialAmbient rglSetMaterialBlendData rglSetMaterialBlendDest rglSetMaterialBlendFlag rglSetMaterialBlendSource rglSetMaterialDiffuse rglSetMaterialEmmisive rglSetMaterialGloss rglSetMaterialLightFlag rglSetMaterialSpecular
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