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rglSetDynamicMatrix

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rglSetDynamicMatrix

procedure rglSetDynamicMatrix(
aObjectIndex:Integer;
aMatrix: TMatrix;
aPhysicsEnabled : Boolean);
stdcall;

Set the matrix of a dynamic object

Parameters
aObjectIndex - index of the dynamic object in the engine
aMatrix - new matrix for the dynamic object

aPhysicsEnabled - is this object positionable by physics?



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