rage game engine free game engine

rglSetDynamicBillboardProp

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rglSetDynamicBillboardProp

procedure rglSetDynamicBillboardProp(
const aObjectIndex: Integer;
const aBillBoardType : TRGLBillboardTypes;
const aBBCamPosX, aBBCamPosY,aBBCamPosZ : Single;
const aBBCamUpX, aBBCamUpY, aBBCamUpZ : Single);
stdcall;

Set the camera billboard properties of the object.

Parameters
aObjectIndex - A Reference to one of the previously created dynamic objects
aBBCamPosX, aBBCamPosY,aBBCamPosZ - current position of the camera

aBBCamUpX, aBBCamUpY, aBBCamUpZ - The up vector of the camera.

Remark
This flag is implemented for all dynamic objects except animated bone meshes



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