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rglSetDynamicBillboardFlag

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rglSetDynamicBillboardFlag

procedure rglSetDynamicBillboardFlag(
const aObjectIndex: Integer;
const aBillboard : Boolean);
stdcall;

Make a dynamic object billboardable

Parameters
aObjectIndex - A Reference to one of the previously created dynamic objects
aBillboard - set to true to enable billboarding

Remark
This flag is implemented for all dynamic objects except animated bone meshes



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