procedure rglSetDynamicBillboardType( const aObjectIndex: Integer; const aBillBoardType : TRGLBillboardTypes); stdcall;
Set the type of billboard behavior of the object.
Parameters aObjectIndex - A Reference to one of the previously created dynamic objects aBillBoardType - RGL-BBT-POINT, RGL-BBT-AXIS-X, RGL-BBT-AXIS-Y, RGL-BBT-AXIS-Z, RGL-BBT-ARB-AXIS
Remark This is implemented for all dynamic objects except animated bone meshes
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