rage game engine free game engine

rglRotateSceneSelectedZ ragegl

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rglRotateSceneSelectedZ ragegl

procedure rglRotateSceneSelectedZ(
const aDelta: Integer);
stdcall;

Rotate the selected scene objects on the Z axis

Parameters
aDelta - Mouse Delta ( Normally some mouse variance scaled by a speed and FPS)

Remark
This function will most probably be used in a map editor, but is suited for in game also



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