rage game engine free game engine

rglMoveSceneSelectedZ ragegl

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rglMoveSceneSelectedZ ragegl

procedure rglMoveSceneSelectedZ(
const aDelta: Integer);
stdcall;

Move the scenes selected objects on the Z axis by Delta

Parameters
aDelta - Mouse Delta ( Normally some mouse variance scaled by a speed and FPS)

Remark
This function will most probably be used in a map editor, but is suited for in game also



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