procedure rglMoveSceneSelectedYBySpeed( const aDelta: Integer; const aSpeed : Single); stdcall;
Move the selected scene objects on the Y axis by Delta
Parameters aDelta - Mouse Delta ( Normally some mouse variance scaled by a speed and FPS) aSpeed - Speed to scale the movement down to
Remark This function will most probably be used in a map editor, but is suited for in game also Use this function if we need a constant movement speed on the Y axis
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