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rglMoveSceneSelectedYBySpeed ragegl

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rglMoveSceneSelectedYBySpeed ragegl

procedure rglMoveSceneSelectedYBySpeed(
const aDelta: Integer;
const aSpeed : Single);
stdcall;

Move the selected scene objects on the Y axis by Delta

Parameters
aDelta - Mouse Delta ( Normally some mouse variance scaled by a speed and FPS)
aSpeed - Speed to scale the movement down to

Remark
This function will most probably be used in a map editor, but is suited for in game also Use this function if we need a constant movement speed on the Y axis



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