procedure rglGetDynamicBillboardAxis( const aObjectIndex: Integer; var aAxisX, aAxisY, aAxisZ : Single); stdcall;
Get the billboard axis of the object to any arbitraty axis.
Parameters aObjectIndex - A Reference to one of the previously created dynamic objects aAxisX, aAxisY, aAxisZ - the axis that the object should rotate on
Remark This flag is implemented for all dynamic objects except animated bone meshes
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