function rglAddDynamicUniqueMeshTexCoord( const aObjectIndex : Integer; const aX, aY, aZ : Single) : Integer; stdcall;
Add a unique texture coordinate to the texture coordinate array of the supplied dynamic object
Parameters aObjectIndex - A Reference to one of the previously created dynamic objects aX, aY, aZ - the texture coordinate data to add
Returns The index of the texture coordinate.
Remark This adds a unique texture coordinate to the supplied dynamic object. Generally this will be used to load texture coordinate data from an external file not known by the engine. Duplicate checking is performed, and if a duplicate is found, the index of the first occurance is returned. This function is used to save system memory.
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