function rglAddDynamicProxyObject( const aObjectIndex: Integer; const aUsePhysics : Boolean = False) : Integer; stdcall;
Add a dynamic proxy object
Parameters aObjectIndex - A Reference to one of the previously created dynamic objects aUsePhysics - Will the new object use physics?
Remark This is implemented for all dynamic objects except animated bone meshes. A Proxy object uses very little resources, and is directly linked to its parent (creator) object.
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