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rglAddDynamicProxyObject

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rglAddDynamicProxyObject

function rglAddDynamicProxyObject(
const aObjectIndex: Integer;
const aUsePhysics : Boolean = False) : Integer;
stdcall;

Add a dynamic proxy object

Parameters
aObjectIndex - A Reference to one of the previously created dynamic objects
aUsePhysics - Will the new object use physics?

Remark
This is implemented for all dynamic objects except animated bone meshes. A Proxy object uses very little resources, and is directly linked to its parent (creator) object.



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