function rglAddDynamicMeshVector( const aObjectIndex : Integer; const aX, aY, aZ : Single) : Integer; stdcall;
Add a new Vector to the vector array of the supplied dynamic object
Parameters aObjectIndex - A Reference to one of the previously created dynamic objects aX, aY, aZ - the vector data to add
Returns The index of the newly added vector.
Remark This adds a new vector to the supplied dynamic object. Generally this will be used to load vertex data from an external file not known by the engine. No duplicate checking is done when adding the vertex
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