function rglAddDynamicMeshTexCoord( const aObjectIndex : Integer; const aX, aY, aZ : Single) : Integer; stdcall;
Add a new texture coordinate to the texture coordinate array of the supplied dynamic object
Parameters aObjectIndex - A Reference to one of the previously created dynamic objects aX, aY, aZ - the texture coordinate data to add (aZ will generally be 0 and is not currently used, but reserved for future use)
Returns The index of the newly added texture coordinate.
Remark This adds a new texture coordinate to the supplied dynamic object. Generally this will be used to load texture coordinate data from an external file not known by the engine. No duplicate checking is done when adding the texture coordinate
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