| function rglAddDynamicMeshNormal(const aObjectIndex : Integer;
 const aX, aY, aZ : Single) : Integer;
 stdcall;
 
 Add a new normal to the normal array of the supplied dynamic object
 
 Parameters
 aObjectIndex  - A Reference to one of the previously created dynamic objects
 aX, aY, aZ  - the normal data to add
 
 Returns
 The index of the newly added normal.
 
 Remark
 This adds a new normal to the supplied dynamic object. Generally this will be used to load normal data from an external file not known by the engine. No duplicate checking is done when adding the normal
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