function rglAddDynamicMeshNormal( const aObjectIndex : Integer; const aX, aY, aZ : Single) : Integer; stdcall;
Add a new normal to the normal array of the supplied dynamic object
Parameters aObjectIndex - A Reference to one of the previously created dynamic objects aX, aY, aZ - the normal data to add
Returns The index of the newly added normal.
Remark This adds a new normal to the supplied dynamic object. Generally this will be used to load normal data from an external file not known by the engine. No duplicate checking is done when adding the normal
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