procedure rglAddDynamicFaceTexCoordIndex( const aObjectIndex, aFaceIndex, aTexCoordIndex : Integer); stdcall;
Add a previously loaded texture coordinate's index to the supplied face of the supplied dynamic object
Parameters aObjectIndex - A Reference to one of the previously created dynamic objects aFaceIndex - A Refrence to the face index returned from rglAddDynamicFace
aTexCoordIndex - A Refrence to the index of the texture coordinate returned from rglAddDynamicMeshTexCoord or rglAddDynamicUniqueMeshTexCoord
Remark Generally this will be used to load texture coordinate index data into the supplied face.
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