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rglAddDynamicFaceTexCoordIndex

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rglAddDynamicFaceTexCoordIndex

procedure rglAddDynamicFaceTexCoordIndex(
const aObjectIndex, aFaceIndex, aTexCoordIndex : Integer);
stdcall;

Add a previously loaded texture coordinate's index to the supplied face of the supplied dynamic object

Parameters
aObjectIndex - A Reference to one of the previously created dynamic objects
aFaceIndex - A Refrence to the face index returned from rglAddDynamicFace

aTexCoordIndex - A Refrence to the index of the texture coordinate returned from rglAddDynamicMeshTexCoord or rglAddDynamicUniqueMeshTexCoord

Remark
Generally this will be used to load texture coordinate index data into the supplied face.



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